We offer paintball for
recreation and paintball
for team building. The
venues varies from
jungle setting to
paintball parks.
We
can set up up paintball
scenarios and playing
fields in many parts of
Malaysia near the hotels
venues where the team
building is conducted.
Paintball target
shooting is also part of
our adventure short
games quests.
Location For Paintball Can Be Anywhere
1. Banjaran Sedayu River Camp
2. Sedim Recreation Park
in Kulim Kedah
3. Muni Camp is Gopeng
Perak
4. Janda Baik, Bukit
Tinggi, Pahang below
Genting
5. My Summer Camp Resort
at Lubok Manggis, Hulu
Langat
6. Endau Rompin Selai
National Bekok Labis
Johore
7. Taman Negara Endau
Rompin, Selendang, Kuala Rompin, Pahang
PAINTBALL EXPERIENCE
We offers the BEST Paintball
experience in Malaysia
We have a well trained, courteous staff, a comfortable
staging area with many different playing fields each with its own unique feel,
and on-site drinks and restrooms and shaded picnic area.
We love corporate events, team building experiences and
private parties – and we will open for groups of ten or more, any day of the
week, with 48 hour notice.
We can enhance your military simulation experience with real
smoke and fire! You have NEVER played like this!
If you have no gear or
experience, you can come out and get fully outfitted with mask, gun,
instruction, supervision and 200 rounds of pellets for just RM80!
While you’re here, we want you to be
safe and will require that everyone comply with our safety policies.
If you are bringing a paintball
gun to our field, make sure you have a BARREL COVER IN
PLACE BEFORE YOU GET OUT OF YOUR CAR.
WE ARE VERY FRIENDLY, BUT WILL
NOT TOLERATE UNSAFE BEHAVIOR.
PAINTBALL WAR GAMES
If you have never played paintball before, Malaysia with its many
jungles is a great place to try a truly exciting sport. You can not believe how
people’s attitudes and
personalities change when you give them a gun and they enter the paintball
arena.
Paintball is where two teams fire paint capsules at each other, the blob
of paint indicates a Kill. Players eliminate each other from the game by
hitting their opponents with a paintball that breaks upon impact and leaves
them visibly marked with paint.
Paintball is a dynamic and exciting sport that requires teamwork
and strategy, it's great fun for groups large or small. You don't necessarily
have to be physically fast or agile to be good at paintball, as long as your
skilful. Tactical awareness and strategy is as important as swiftness. The
objective is to capture your opposition’s flag and get it back to your home
base.
PAINTBALL WAR GAMES FOR TEAMBUILDING
We incorporate paintball war games in our team building programs
icluding target shooting, tactical warfare, capture the flags etc. Find more
details of the team building venues at Hotel & Resort Malaysia
Basic Rules On Paintball
Rules on how big
a paint mark must be to
count as a hit vary, a
paint mark from a
paintball that breaks on
some other object before
impacting a player,
refer
red
to as splatter. It does
not count as a hit, once
a player has been
marked, they are
eliminated from the
game.
Most rules
consider hits on any
body part, clothing,
gear, or object the
player is carrying or
wearing as elimination.
This includes the
marker, backpack or an
object picked up from
the field, such as a
flag or a pod. Some
rules do not count hits
on the marker or head or
both, or other areas of
the body as an
elimination, and require
more than one hit in
certain areas for
elimination. Players are
provided with full face,
temple ear and eye
protection and must be
worn at all times for
maximum safety. Two
piece camouflage suits
are also included. If
you get shot at very
close range it might
leave a bruise, chest
and back protectors are
available, if required
Paintball
has proven to be an
extremely popular
activity for corporate
events, as well as other
types of group days out,
because paintball is
excellent for team
building. Paintball is
designed to
engage a
team in an activity
which demands various
skills and techniques
Paintball is a
competitive game played
like any other
competitive game, to
win. It is like a more
challenging, high-stakes
version of tag,
hide-and-seek, or
capture the flag.
Because you shoot at
other people (and get
shot at!), paintball
requires specific
equipment (goggles, a
gun/marker, pressurized
gas, and paintballs).
Beyond that, paintball
is hard to describe. It
can be played indoors or
out, with as few as two
people or as many as
500; a game can last 5
minutes or 24 hours;
it’s objective might be
to take something, bring
something, find
something, or to simply
be the last person
standing.
Capture
the Flag
Paintball is a
combination of the
childhood games "tag"
and "hide & seek," but
is much more challenging
and sophisticated.
Although there are many
different game formats,
typically a group of
players will divide into
two teams to play
"capture the flag." The
number of players on
each team can vary from
one or two, five or
seven or ten, to over
1,000 on a side, limited
only by the size of the
playing field.
The objective of the game
is to go out and capture
the other team's flag
while protecting your
own. While you are
trying to capture a
flag, you also try to
eliminate opposing
players by tagging them
with a paintball
expelled from a special
airgun called a
"paintgun." Games run
from 20 to 45 minutes,
depending on the size of
the field and the number
of players.
Between games,
players take a break to
check their equipment,
get more paintballs and
have a snack or soda
while they share stories
about the thrills of
victory and the usually
funny agonies of defeat.
Win or lose, everyone
has a good time and
there's usually the next
game waiting for you.
TYPES OF GAMES IN PAINTBALL
REC BALL
Paintball started
out as a recreational
game in wooded areas,
with capture the flag
and elimination being
the most common formats.
Woods ball can involve
any range of players
with a variety of bunker
types. The size and
terrain of woods ball
fields make it unlikely
that a player can
observe more than a
small subsection of the
field at any given time.
This limited field
awareness coupled with
the usually larger
number of players causes
woods ball games to
generally last for an
extended period of time.
Many playing locations
often have their own
custom variations.
2. SPEEDBALL
Speedball is a
fast, close-quarters
game played on a field
about the size of one or
two basketball courts.
As its name suggests,
the defining feature of
the game is speed;
matches usually last no
longer than 5 minutes.
Rounds are played using
either a capture the
flag or center flag
format combined with
elimination. Bunkers are
usually placed in a
symmetrical pattern so
that no team has an
advantage over the
other. The fast pace and
ease by which spectators
can view the action has
made this format popular
among national, local,
and tournament leagues.
The first commercial
speedball field opened
in 1982
Scenario
paintball games are
based on a storyline or
theme. Scenario games
allow for a wide range
of player skill levels
and an even larger
amount of participants.
These games can span a
period as short as 12
hours or last for days.
Objectives vary based on
the storyline but
cooperation is a major
theme in these games.
One of the largest
annual scenario games is
Oklahoma D-Day at The
Bunker in Wyandotte,
Oklahoma which in 2005
drew around 3,000
players
Modern tournament
paintball developed in
the 1980's. Woods ball
tournaments have given
way to speedball fields,
whose inflatable bunkers
provide flexibility in
bunker setup and the
most efficient use of
time. Teams consist from
anywhere between three
and seven players and
compete against others
to accumulate points
towards winning overall
in the tournament.
Points are awarded for
capturing the opposing
flag, bringing the
opposing flag to the
starting point,
eliminating opposing
players, and having
non-eliminated players
left at the end of the
game.
6 Rules & Regulation
1. SAFETY RULES
Like many sports, safe
participation in
paintball requires
observance of proper
safety procedure. When
safety rules are
followed, paintball is
extremely safe, with an
injury rate of only 0.2
injuries per 1,000
exposures. Injury rates
for other common team
sports are much higher,
including 12 times as
high for soccer (2.4
injuries per 1,000
exposures) and 7 times
as high for baseball
(1.4 injuries per 1,000
exposures). Put another
way, a player who played
paintball twice a week
would expect to play for
50 years before
sustaining an injury.A
mask that protects the
rest of the face and
flaps that cover the
ears are attached to the
goggles. Most commercial
paintball fields require
players to wear a mask
designed specifically
for playing paintball.
You can find a wide
range of masks approved
by the government for
paintball play in the
market.
2.GOGGLE SYSTEM
The most important rule
in paintball is that all
players must wear a
protective goggle system
(or "mask") at all times
when they are playing or
near other people who
are playing. While
paintballs will not
cause permanent injury
to most areas of the
body, the eyes, and to a
lesser extent the ears,
are vulnerable to
serious injury if hit by
a paintball. Paintball
masks are specifically
designed for the sport,
with the goggles being
capable of withstanding
a direct hit from a
paintball travelling at
300 feet per second
Paintball
players must never
remove their goggles
during a game or when
other people are playing
nearby. This rule is
zealously enforced at
all commercial fields,
and players that violate
this rule are given at
most one warning before
they are sent home. Most
commercial fields have a
well-defined area,
usually separated from
the field with a wall or
netting, where it is
safe to remove the goggles. If a player’s
mask falls off during a
game, he or she should
immediately lie face
down on the ground and
cover his/her head. Any
player who sees this
should alert game
officials and other
players to stop the game
until the player is able
to replace their
goggles.
3. PAINTBALL VELOCITY
In addition to the
mandatory use of masks,
paintball markers must
not fire paintballs that
exceed a certain
velocity. The industry
standard maximum
velocity is 300 feet per
second (about 200 miles
per hour). Paintballs
traveling faster than
300 fps will leave large
bruises and can
potentially break the
skin or even fingers.
Many commercial
paintball facilities
mandate a lower velocity
(usually 250 to 295 fps)
in order to create an
extra margin of safety.
Lower velocities can
still be painful at
point blank range, and
should be avoided when
possible. Players
sometimes wear thick
jackets and gloves to
cover any exposed
skin.Paintball velocity
is measured using a
chronograph.
Chronographs are
standard equipment at
commercial paintball
facilities, but must be
purchased if not playing
at a commercial
location. Players who
play without first using
a chronograph put
themselves and other
players at risk. Because
changes in temperature,
humidity and atmospheric
pressure may affect a
paintball's velocity,
markers should be
chronographed several
times throughout the
day. Paintball markers
should also be
chronographed after any
adjustment or
replacement of parts
(e.g. the barrel) that
might significantly
change the marker's
velocity.
4. BARREL BLOCKING
DEVICES
All players must use
some sort of barrel
blocking device on their
paintball marker when
not actively playing.
These devices generally
take the form of a small
bag (known as a "barrel
sock") that covers the
front end of the barrel
and work by catching any
paintballs that are
accidentally fired. For
a long time, barrel
plugs, a piece of hard
plastic with rubber
o-rings placed into the
front end of the barrel,
were the most commonly
used barrel blocking
device. But because they
had the potential to
fall out or be shot out
(turning them into hard
plastic projectiles),
barrel socks are now the
de facto standard at
many commercial fields.
Players eliminate each
other from the game by
hitting their opponent
with a paintball.
Players are generally
considered 'hit',
'marked' or 'tagged'
when a paintball shot by
another player strikes
and breaks on the player
leaving a paint mark.
Any size mark counts as
an elimination
qualifying mark.
Splatter or paint that
gets on a player when a
ball breaks near him and
sprays paint on to him,
does not eliminate a
player, though depending
on the field's specific
rules, the splatter that
is larger than a nickel
or dime is considered an
eliminating hit. A hit
with no mark may count
if the hit is observed
by a referee
Once a
player has been hit,
they are eliminated from
the game. Most fields
count hits on all body
parts, and any gear the
player is carrying or
wearing, as
eliminations. This
includes foot shots, gun
shots, backpack hits or
if you're carrying a
garbage can lid as a
shield, a hit on it
counts as an
elimination. Some fields
however confuse matters
by allowing certain
shots not to count as a
way to make the game
easier. Some fields
allow gun hits to be
safe, and some allow
elbows and knees down to
be safe. The problem
associated with allowing
certain hits not to
count as eliminations
are that players go to
other fields with other
rules and play through a
hit which then brings
out calls of cheating.
If
a player is uncertain
whether a mark or strike
they have received is a
valid hit or not,
possibly because the
mark is from the spray
of a paintball breaking
on another nearby
object, or because they
can not see the part of
the body where they have
been struck by a
paintball, or because
the paintball may have
been shot by a player
who had already been
eliminated, the player
should ask a referee to
determine whether or not
the player has a valid
hit. This request is
commonly referred to as
a 'paint check', and is
most often requested by
the player yelling the
words 'Paint Check' to a
nearby official.
Some
game rules allow an
official to call a
player 'neutral' during
a paint check so that
the official can more
closely inspect a
player. If a player is
called neutral, they
must discontinue play
while being checked and
opponents may also not
fire or advance on the
neutral player.Players
may also be eliminated
from the game for
reasons other than being
hit by a paintball,
including calling
themselves out by saying
"I'm hit!" or "I'm
out!", due to a penalty,
from paint marks from
paint grenades orpaint
mines (in games where
such equipment is
allowed) or for game
infractions like
stepping out-of-bounds.Because
players who call
themselves out are
eliminated even if they
are not actually hit,
players should always
check to see if a
paintball that has hit
them has indeed left a mark
A paintball may
simply bounce off a
player’s body, which
does not count as a hit.
Players may also call
for a paint check on
another player if they
believe they have marked
an opponent to ensure
the player is promptly
eliminated from the
game, especially if the
opposing player may not
be aware they are hit or
may be attempting to
hide or remove a hit.
Removing a hit and
continuing to play is a
severe form of cheating
commonly known as
'wiping' and can result
in severe penalties,
including being
permanently banned from
the playing location at
a recreational or
commercial facility, but
in tournaments a penalty
of “2 for 1” may be
called. This is where
the cheating player and
an additional two
teammates are eliminated
from play.
6.SURRENDER RULES
Some rules require that
a player within a
certain distance of an
unaware opponent
(usually 10 to 15 feet)
must demand the unaware
player's surrender (by
yelling "Surrender!" or
"Mercy!") before they
may open fire.
If the
opponent complies
verbally, or by raising
their hand or marker,
they are considered
marked and are out of
the match. However, the
challenging player may
fire upon them if they
refuse or attempt any
hostile action (such as
turning to fire).While
waiting for a response,
however, the player can
still be hit by other
opponents.
Getting hit
by a paintball from
close range can be
particularly
uncomfortable, and it is
thus polite and good
sportsmanship to offer
surrender instead of
unnecessarily shooting
an opponent at close range.In almost all
tournament play, there
is no surrender rule,
and if a player catches
an opponent off guard,
they are free to fire at him. Moves such as a
'run through', where a
player sprints down the
field shooting as many
of the opposing team as
he can, have developed
over time and are now
very important plays.
Another popular move is
"bunkering", where a
player charges up to the
bunker or barricade that
an opposing player is
behind and shoots them
from over the top or
around the side of the
bunker